|
|
A
Digital Rhizome is an interactive CD ROM artwork.
The supporting report explores the historical, theoretical and philosophical
threads that influenced the substance of the artwork. Further to this is
an explicit attempt to forge the premise, that the process of constructing
interactive media art objects is to engage in an associative construction
or a metacreation. Where the content and the conceptual rhizomophic networks
fuse to form a digital rhizome.
The problem investigated:
The creation of a Hypercard™ interactive artwork as a studio component
(advanced work). This interactive is screen based, using the built-in mouse
as the primary tool of navigation. The work is entitled “A Digital
Rhizome” and explores the non (hard) hierarchical possibilities for
disrupting the master narrative tradition within academic discourses (as
in a unity or continuity of argument). Taking as an inspirational starting
point (cluster), Gillies Deleuze and Felix Guattari’s book “A
Thousand Plateaus”. I have used selected passages from this text to
illustrate the various rhizomatic features of this type of creative multimedia
authoring environment.

The procedures followed:
The procedure followed as one of evolution. There was no overall plan of
what would constitute the final result. There are five areas involved in
the authoring of this work. (1) The selection and transcription of the quotes
from A Thousand Plateaus and the importation into the Hypercard™ object.
(2) The preparation and the synthesis of the graphic material, this includes
scanning, resizing, recolouring and collage. (3) The creation of three dimensional
models and motion sequences which are rendered as small Quicktime™
animations. (4) The collection and manipulation of digital sound and video
samples. (5) The authoring of the event management scripting language HyperTalk™
which controls all relations within the art work, including the triggering
of screen transitions, sounds and animations.
The general results obtained:
A Digital Rhizome received extensive exhibition exposure, national and international.
The process was in itself a machine of evolution, a war machine. Various
issues about the language of interactive lead to further research resulting
in the actual creation of the art work, and the continued exploration of
even more abstract interface designs (A Planet of Noise).
Conclusion:
A Digital Rhizome is an interactive artwork, which exhibits islands of consistency
in a sea of association. |